A unique multiplayer wargame, distributed as free software
What is it? |
How to get it? |
Authors |
Rules |
Game options |
Command line options |
User levels |
Known bugs |
Thanks |
Work in progress
What is it?
Liquid War is a multiplayer wargame:
up to 6 players can play on one single computer. It is now distributed as
FREE SOFTWARE under the terms of the
GNU
license.
Liquid War 5 uses
Allegro,
an amazing game library for the
DJGPP
compiler.
Its rules have been invented by
Thom-Thom,
and make the game quite different from many wargames,
so it may be a little hard at first to understand how it works,
but I honestly think it is worth trying it.
The actual release is a DOS program,
but I've not had any big problems running it under Windows.
A Windows version is also available but much slower than using DOS.
The Linux version is just about to be ready ;)
Here are some screenshots, in case you want to see
how does the game look like before downloading it:
How to get it?
Liquid War 5.2
is avalaible
Here.
Liquid War used to be a freeware game, now it is FREE SOFTWARE,
protected by the GPL.
The source code for Liquid War 5.2 is now available on my
download page.
You can also have a look at my
links page.
Authors
The idea of the game and its basic algorithms have been invented by
Thom-Thom, a friend of mine.
I (U-Foot)
did the programming job,
and my personal computer should be the
only place in the world where the 640Kb of source code
can be found.
Please do not hesitate to contact me
if you have any question or remark about the game.
My E-mail is
ufoot@bigfoot.com.
Thanks
- I would first like to thank
Thom-Thom
for having such a good idea for a game.
- Valerie helped me a lot to develop all the graphic user interface
and test the software.
- I'm still really impressed by all the work they do at GNU.
- DJGPP,
by DJ Delorie, was definitely THE compiler I needed to
create a playable version of Liquid War.
- Without
Allegro
by Shawn Hargreaves, all this would have been impossible.
I saved hours and hours (days, weeks, months, years maybe...)
using this library, which is designed for games programming.
- The textures available at
Flux
also helped me not to waste my time,
and I think they look great.
Work in progress
I do not have time right now to program major updates on Liquid War.
However, since the game is now free software, anyone is welcome to
try and make his own improvements, as long as his work is still
distributed under the GPL.
If you have added new features to Liquid War, please tell me,
I'd be pleased to try them and will surely include them in
next Liquid War releases.
I heard that
Thom-Thom
is working (hard?) on Liquid War 6.
This version should run on UNIX machines.
But right now, I'm working on
Tetr61s,
a multiplayer Tetris clone, running under Win32, with TCP/IP support.
You are visitor number
Main page:
http://www.mutltimania.com/ufoot/index.htm
E-mail:
ufoot@bigfoot.com