Why this ?
This latest version of Babal is an excuse for me to try out Godot and godot-rust. I had been searching for years, if not decades, the perfect game development environment. The combination of Godot and Rust is almost perfect. I get speed, I get safety and I get power from Rust. And from Godot I get portability, simplicity (gdscript is awesome), and I just get sh*t done. Period. I could rant for hours on how all of the pieces fit well together, to be fair, it had been years for me since I did not enjoy coding so much. No less.
Also one of the reasons to publish this is that there are not so many games, out there, with complete source code, using the combination of Godot + godot-rust. So there it is, you can view the source code on gitlab(https://gitlab.com/ufoot/babal) and get an idea of how this works. I decided to put it public domain instead of the GNU GPL v3 which I love to use. Just because Babal is a small project, and I love sharing things freely, so I don't even need a copyleft for that one.
Important notice: the music is not from me but from Alexander Nakarada, of Serpent Sound Studios.
Get the game
- On Google Play Store for Android devices (also on Amazon Appstore)
- On itch.io for desktop platforms (Windows, Mac OS X, GNU/Linux)
- Direct downloads to get access to all archives and previous versions.
What is happening inside ?
TODO: explain how the game works, under the hood (in progress...)
This is free and unencumbered software released into the public domain. Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means.
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