Liquid War 4 was an attempt to make a playable 32-bit Liquid War. I started to code it in late 1995, but this project aborted because
- I did not have enough time
- My computer (386 SX-16 at that time) was way too slow to compile the beast
- I made wrong decisions when designing the game
This version was supposed to use Watcom C/C++ with DOS/4GW. AFAIK the source must be on one of my dusty archive CDs, but it's not playable at all. In short: Liquid War 4 was a pathetic failure.