A unique multiplayer wargame
Welcome to the home page of Liquid War, "a unique multiplayer wargame". Liquid War is a now somewhat popular free software (free as in speech) in which you control an army off liquid and try and "eat" your opponent(s). It has an entry on Wikipedia which probably does describe the game better than this page, and is obviously much more "neutral" about it.
Indeed, I (ufoot) am the core developper, project maintainer, of both Liquid War 5 and Liquid War 6 so I can't really claim to have an objective point of view on the game, its defaults, its qualities.
My advice is -> give it a try!
- 1995 (spring) : Thomas Colcombet has the idea of the game, and comes out with two draft releases, named Liquid War 1 and Liquid War 2 .
- 1995 (summer) : I code Liquid War 3 for DOS, which was far from being "end-user ready" but was, at least, somewhat playable.
- 1998 : complete rewrite of the game, Liquid War 5 is born. What made this possible is clearly the existence of the Allegro game programming library.
- 1999 : the game is released under the GNU GPL.
- 2002 : receives a "most original Linux game" award by the Linux Game Tome.
- 2003 : nominated at the Trophées du libre.
- 2005 : development of Liquid War 6 starts.
- 2009 : Liquid War 6 released as a beta version, which is playable.
- 2011 : first Liquid War 6 node is up and running, network is said to be coming soon.
Liquid War 5 v.s. Liquid War 6
As of today, version 5 is widely distributed, any serious GNU/Linux distribution does have a Liquid War 5 package available somewhere. No kiding ;) Binaries are available for Windows, Mac OS X, it's out, ready to play, just ask Google and it will find it for you. Liquid War 6 is clearly not so common, but IMHO it's now worth the upgrade. It is really a new package, there's no common code, and development cycles are completely separated. The new branch does have new features, it's quite stable, and, what's more, it's playable. So go ahead, use Liquid War 6 ;)