Liquid War 4

Liquid War 4 was an attempt to make a playable 32-bit Liquid War. I started to code it in late 1995, but this project aborted because

  • I did not have enough time
  • My computer (386 SX-16 at that time) was way too slow to compile the beast
  • I made wrong decisions when designing the game

This version was supposed to use Watcom C/C++ with DOS/4GW. AFAIK the source must be on one of my dusty archive CDs, but it's not playable at all. In short: Liquid War 4 was a pathetic failure.

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Copyright © 2005 Christian Mauduit. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
Updated on Mon Jul 04 2005.